DGtal  0.6.devel
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io/boards/dgtalBoard3DTo2D-3-objects.cpp
#include <iostream>
#include "DGtal/io/boards/Board3DTo2D.h"
#include "DGtal/io/DrawWithDisplay3DModifier.h"
#include "DGtal/io/Color.h"
#include "DGtal/base/Common.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/shapes/Shapes.h"
using namespace std;
using namespace DGtal;
using namespace Z3i;
// Standard services - public :
int main()
{
Board3DTo2D board;
Point p1( 0, 0, 0 );
Point p2( 10, 10 , 10 );
Domain domain( p1, p2 );
DigitalSet shape_set( domain );
Shapes<Domain>::addNorm1Ball( shape_set, Point( 5, 5, 5 ), 2 );
Shapes<Domain>::addNorm2Ball( shape_set, Point( 3, 3, 3 ), 2 );
board << CustomColors3D(Color(250, 200,0, 100),Color(250, 200,0, 25));
board << shape_set;
Object6_18 shape( dt6_18, shape_set );
board << SetMode3D( shape.className(), "DrawAdjacencies" );
board << shape;
Object18_6 shape2( dt18_6, shape_set );
board << SetMode3D( shape2.className(), "DrawAdjacencies" );
//board << shape2;
board << CameraPosition(4.000000, 4.000000, 17.578199)
<< CameraDirection(0.000000, 0.000000, -1.000000)
<< CameraUpVector(0.000000, 1.000000, 0.000000);
//board << SetMode3D(board.className(), "WireFrameMode");
board.saveCairo("dgtalBoard3DTo2D-3-objects.png", Board3DTo2D::CairoPNG, 600, 400);
}
// //