DGtal  0.6.devel
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io/boards/dgtalBoard3DTo2D-4-modes.cpp
#include <iostream>
#include "DGtal/io/boards/Board3DTo2D.h"
#include "DGtal/base/Common.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/shapes/Shapes.h"
using namespace std;
using namespace DGtal;
using namespace Z3i;
// Standard services - public :
int main()
{
Board3DTo2D board;
Point p1( -1, -1, -2 );
Point p2( 2, 2, 3 );
Domain domain( p1, p2 );
Point p3( 1, 1, 1 );
Point p4( 2, -1, 3 );
Point p5( -1, 2, 3 );
Point p6( 0, 0, 0 );
Point p0( 0, 2, 1 );
//board << SetMode3D( p1.className(), "Grid" );
board << p1 << p2 << p3 << p4 << p5 << p6 << p0;
//board << SetMode3D(domain.className(), "PavingGrids");
board << domain;
board << CameraPosition(0.500000, 0.500000, 11.274194)
<< CameraDirection(0.000000, 0.000000, -1.000000)
<< CameraUpVector(0.000000, 1.000000, 0.000000);
//board << SetMode3D(board.className(), "WireFrameMode");
board.saveCairo("dgtalBoard3DTo2D-4-modes.png", Board3DTo2D::CairoPNG, 600, 400);
}
// //