#include <iostream>
#include "DGtal/io/boards/Board3DTo2D.h"
#include "DGtal/io/DrawWithDisplay3DModifier.h"
#include "DGtal/base/Common.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/shapes/Shapes.h"
using namespace std;
using namespace DGtal;
using namespace Z3i;
int main()
{
board <<
SetMode3D( p1.className(),
"PavingWired" );
board << p1 << p2 << p3;
board << p4 << p5 ;
board <<
SetMode3D( p1.className(),
"Both" );
board << CustomColors3D(
Color(250, 200,0, 100),
Color(250, 0,0, 100));
board << p6;
board << CustomColors3D(
Color(250, 200,0, 100),
Color(250, 200,0, 20));
board << p0;
board <<
SetMode3D(domain.className(),
"Paving");
board << domain;
board.
saveCairo(
"dgtalBoard3DTo2D-5-custom-wireframe.png", Board3DTo2D::CairoPNG, 600*2, 400*2);
board.
saveCairo(
"dgtalBoard3DTo2D-5-custom.png", Board3DTo2D::CairoPNG, 600*2, 400*2);
}