Boosting Monte Carlo Rendering
by Ray Histogram Fusion

ACM Transactions on Graphics (TOG)

M. Delbracio1,2     P. Musé2     A. Buades1,3
J. Chauvier4     N. Phelps4     JM. Morel1

1ENS-Cachan     2Universidad de la República
3Universitat de les Illes Balears     4e-on software


This paper proposes a new multi-scale filter accelerating Monte Carlo renderers. Each pixel in the image is characterized by the colors of the rays that reach its surface. The proposed filter uses a statistical distance to compare with each other the ray color distributions associated with different pixels, at each scale. Based on this distance, it decides whether two pixels can share their rays or not. This simple and easily reproducible algorithm provides a PSNR gain of 10 to 15 decibels, or equivalently accelerates the rendering process by using 10 to 30 times fewer samples without observable bias. The algorithm is consistent, does not assume a particular noise model, and is immediately extendable to synthetic movies. Being based on the ray color values only, it can be combined with all rendering effects.

Paper and Additional Material


    author = {Delbracio, Mauricio and Mus{\'e}, Pablo and Buades, Antoni and
             Chauvier, Julien and Phelps, Nicholas and Morel, Jean-Michel},
    title = {{Boosting Monte Carlo Rendering by Ray Histogram Fusion}},
    journal = {ACM Trans. Graph.},
    issue_date = {January 2014},
    volume = {33},
    number = {1},
    month = feb,
    year = {2014},
    issn = {0730-0301},
    pages = {8:1--8:15},
    doi = {10.1145/2532708},
    publisher = {ACM},
    address = {New York, NY, USA},

last modified: 8 Aug 2014
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